While not for first-time Persona players, Persona 5 Strikers absolutely delivers an unexpected sequel to P5 by offering an engrossing story and more time with these charming characters. Much of the game also highlights discovering and enjoying food together throughout the country - entertaining, and a viable way to get some of the best items! I couldn’t wait to see what happened next, who was behind what plot, and to delve deeper into the psyche and trauma of the new cast. ![]() With the knowledge that P5S makes several large changes to the traditional Persona experience, I will say that Strikers absolutely delivers as a sequel in terms of narrative. It’s disappointing, as doing these is often necessary to increase Bonds, which in turn increases combat effectiveness. The few that stood out were those regarding my own companions, but the scenes that act as a reward only come in the form of dialogue. That said, I did wish for a few more personal character moments.Īs a way of compensating for the lack of Social Links, P5S includes “Requests” - arbitrary Achievement-like tasks that ask the player to return to prior Jails. While I missed the rich sidestories that shone in P5 and other Persona games, the Bond system makes sense as the campaign unfolds into a road trip across Japan. This series hallmark is simplified here, but the alteration fits the more streamlined approach of P5S.Īnother aspect that’s been trimmed is the Social Link system, now replaced with a group “Bond” stat where the player gains points to spend on a board of abilities and stat boosts that benefit the entire party. This is also a great time to equip and level Personas, as well as combine them into new ones. These segments are much-needed breaks from the action. ![]() Once players get a handle on this new combat, they’ll notice that everything else advances in typical Persona fashion by slowly building up the story and characters. Outside of Jails, Persona 5 lets the player explore the city, go shopping, speak to party members, cook and take care of inventory management. Thankfully, this wasn’t the case for every opponent, but it cropped up enough to dampen the core gameplay loop. This was mostly entertaining, although to be honest, I did miss the turn-based combat - heroes versus large numbers of opponents feels far less tactical and overly hectic at times.Īlso, some fights would devolve into long slugfests where I would successfully launch combos and target weaknesses, yet a brawl would still drag on to the point that it felt excessive. ![]() Once in the thick of it, the player most often controls Joker, but I would often switch between party members to control the flow of combos and to hit enemies’ weak points. These Jails are all custom-crafted (not randomized) and have challenges to overcome, most of which revolve around engaging waves of Shadows inside combat arenas. Strikers picks up roughly a year after the events of P5 and does nothing to explain the world, the characters, or the events that came before.įor those already familiar with P5, they’ll know that its action took place inside Palaces, but Strikers introduces new levels called “Jails”. It also sacrifices a few other series staples to better match this new style of play, but overall it’s a short - yet sweet - continuation of the Phantom Thieves story.įor those thinking of jumping into P5S without playing P5 first, my sense is that they’ll undoubtedly be lost. While P5 was a true JRPG in the sense that it offered turn-based combat and tactical thinking much like the earlier Persona and Shin Megami Tensei titles that inspired it, P5S does away with that formula and replaces it with realtime action. Persona 5 Strikers (P5S) might seem like a standard musou action game in the 1-vs-1000 Dynasty Warriors style, but in a surprise move it’s essentially a full-on sequel to Persona 5. WTF Is this an action game or a cooking and travel show?
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